MakeRight

Removing the Barriers of 3D Printing
for Everyday Consumers

Thesis
UX/UI Design
User Research
3D printed plastic elephant sitting in a cardboard box

DESCRIPTION

For my undergraduate capstone, I created a service that directly connects owners of 3D printers to customers in need. Based on a gig economy model, this service enables access to 3D printing without the barriers of cost, and know-how.

DELIVERABLES

  • Hi-fidelity prototypes,
    of 2 user flows
  • 30+ Unique screens

ROLES

  • UX/UI Designer
  • UX Researcher
  • Frontend Dev
  • Graphic Design

TIMELINE

6 Months

TOOLS

Adobe XD / Figma
Illustrator
Mural
HTML/CSS/JS
After Effects
InDesign

BACKGROUND

3D printing is yet to reach
its full potential

Offering endless customization, cheap manufacturing, and fast production speeds.
3D printing has a vast potential to benefit everyday consumers.

In the early 2010s, we were told they would be found in every home; giving consumers the power to create anything. But, its barriers were too great to reach these expectations, and this reality fell flat. Now, 3D printing hardly has any impact on the average consumer’s life.

CHALLENGE

Cost, and technical knowledge prevent mass adoption

Owning a 3D printer is a steep upfront investment, and learning to use it is a massive time-sink. Even then, users without 3D modelling experience will still be restricted to premade objects.

OPPORTUNITY

How might we remove these barriers, and translate the benefits of 3D printing to the average consumer?

SOLUTION

Connect consumers with owners of 3D printers
for stress-free, low-cost production

Empty frame of a laptop bordering a screenshot of the MakeRight UI
MakeRight UI screenshot showing a storefront page filled with different 3D models
MakeRight UI screenshot showing the ability to customize the scale, color, and material of your 3D printed object
MakeRight UI screenshot showing the order ticket page, where a plastic boat has been purchased
MakeRight UI screenshot showing a message from your assigned 3D printer - your order is ready and images are attatched to the message to prove it

Choose

from a storefront of sourced 3D models, or upload your own

Choose

from a storefront of sourced 3D models, or upload your own

Tweak

and personalize
to suit your needs

Tweak

and personalize
to suit your needs

Order

your print, automatically
assigning it to one of our
verified makers

Order

your print, automatically
assigning it to one of our
verified makers

Receive

the purchased item right at your front door

Receive

the purchased item right at your front door

Scroll

Slashing the overhead of competitors

Competing services ruin the low-cost benefits of 3D printing by charging steep overhead fees. This results from countless technicians and machines operating under one roof.

MakeRight undercuts this overhead by connecting customers directly to makers. Clients are only charged for the work of one technician, running their own equipment.

Operating much like an ‘Uber’
for 3D prints from local makers

Customers gain access to 3D printing’s low-cost, customizable production, without owning or operating the technology. In parallel, hobbyist makers now have an accessible platform to profit off their equipment and skills.

Photograph of a lab filled with 3D printers

Building MakeRight

PROJECT PLAN

Project phases and timeline

Week
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Research / IdeationResearch
Define
Topic Exploration
Define Area of FocusDefine Focus
Identify AssumptionsAssumptions
Plan
Project RoadmapRoadmap
Research Plan
Discover
Secondary Research
Focus Group ResearchFocus Group
Insight
Personas
User Journey MapJourney Map
Empathy Map
Explore Barriers / FlawsFind Barriers
Frame Opportunities
Develop
Lo-Fi Prototyping
Plan / Conduct User TestsUser Tests
Affinity Map
Deliver
Write / Design Case StudyCase Study
Refine / DevelopRefine
Define
Define Area of FocusDefine Focus
Identify Assumptions
Plan
Project RoadmapRoadmap
Research PlanRes. Plan
Discover
Explore Barriers / Flaws
Research Review
Secondary Research
User Surveys
Insight
Affinity Map
Importance / Difficulty Chart
Brainstorming
Refine ideas
Develop
Lo-Fi Prototyping
Cognitive Walkthroughs
Affinity Map
Deliver
Write / Design Case StudyCase Study
Week
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Proposal
Define
Project Statement / GoalsState Goals
Risk Assessment
Plan
Project RoadmapRoadmap
Deliver
Write / Design ProposalProposal
Dev Phase 1Dev 1
Develop
Written Customer User Journey
Lo-Fi Prototyping
Discover
Plan / Conduct User TestsUser Test
Insights
Affinity Map
Importance / Difficulty Chart
Develop
Lo-Fi Prototyping
Backend System Map
Deliver
Write / Design Case StudyCase Study
Dev Phase 2Dev 2
Develop
Branding / Aesthetics
Hi-Fi Prototyping
Discover
Plan / Conduct User TestsUser Test
Insights
Affinity Map
Develop
Hi-Fi Prototyping
Discover
Plan / Conduct User TestsUser Test
Insights
Affinity Map
Importance / Difficulty Chart
Develop
Hi-Fi Prototyping
Deliver
Write / Design Case StudyCase Study
Dev Phase 3Dev 3
Develop
Hi-Fi Prototyping
Discover
Plan / Conduct User TestsUser Test
Insights
Affinity Map
Importance / Difficulty Chart
Develop
Hi-Fi Prototyping
Deliver
Planning Pitch Video
Producing Pitch Video
Write / Design Presentation

APPROACH

Finding a focus within the field of 3D printing

Secondary research for high-level context of the 3D printing world

Secondary research

for high-level context of the 3D printing world

Interviews & surveys to understand users’ experiences at a lower level

Interviews & surveys

to understand users’ experiences at a lower level

SECONDARY RESEARCH

Cost and knowledge gaps prevent widespread use,
while hobbyist printers sit idle

What factors limit the adoption of 3D printing?

60%
40%
20%
0%
59%
Cost of EntryEntry Cost
51%
Knowledge GapKnow. Gap
39%
Operating CostOp. Cost
34%
Material Types
30%
Material AvailabilityAvailable Materials
20%
Regulations
17%
Enviro. Impact

Hobbyists often surpass
these barriers out of passion

59%
Own for work
24%
Own for hobbies
17%
Own for study

Only to have their printer sit idle most of the time

24%
23%
16%
31%
6%
Print Yearly
Print Monthly
Print Weekly
Print Daily
Never Print

PRIMARY RESEARCH

Interviews with 4 makers, and 6 laypersons
corroborated these statistics

Non-printer owners have interest in the tech, and barriers
to accessing it

Despite identifying benefits of using 3D printing, these architecture students avoided it due to intimidation.
Even though, through their school, they had open access to printers.

“...In architecture, some calculations are easier when
you have a real model vs. digital...” - Layperson #6

“But I never use [3D printing] because I don’t know
how to work the machines.”
- Layperson #4

While many owners of 3D printers have idle machines, and free time

Owners’ usage depended partially on free time, but mostly on current needs and projects.
Meaning there was frequent overlap between their idle printer, and free time, due to a lack of printable ideas.

“How often do you use your printer?” - Me

“Not enough” - Owners #1-4, unanimously

‘AHA’ MOMENT

Idle printers,
potential for wider use

Primary and secondary research had converged on these 2 key takeaways. I knew my solution would be found at their intersection.

  1. The machines of skilled printer owners are largely idle
  2. Laypersons feel barred from 3D printing, despite having
    several ideas and uses for the tech

METHODOLOGY

Moving from problem to solution

Brainstorming to generate a wide number of potential solutions

Brainstorming

to generate a wide number of potential solutions

Refine ideas to fully explore promising concepts

Refine ideas

to fully explore promising concepts

Focus group testing to gauge reception and feedback from users

Focus group

to gauge reception and feedback from users

BRAINSTORMING

Out of all concepts, one stood out in terms of viability

A gig economy-based 3D printing service,
a sort-of Uber for 3D models.

  • Hobbyist makers could use their idle machines for passive income
  • Consumers could access the technology without the typical barriers.

REFINE IDEAS

I expanded on this chosen idea by considering:

Goals

How This Might Be Addressed

Provide clear benefit and value to those who wouldn’t otherwise use 3D printing to solve their issues.
Strong messaging, and UX, suited for those unfamiliar with 3D printing.
Ensure both customers and makers have a confident trust in the service.
Vet makers & verify skills. Add verification checkpoints throughout the ordering process.

Concerns

What would get everyday consumers to use this service over alternatives?
Cheap customizability, and accessibility. Encourage ‘window-shopping’ within the service, show examples of what printing can offer.
Would owners of 3D printers be interested in participating in this service?
Fair compensation for makers, and realistic deadlines with room for human error.

Focus group testing on the newly refined concept
allowed me to gauge reception, and gather feedback

FOCUS GROUP TESTING

Discovering a promising enthusiasm, and some important concerns

I gathered 6 laypersons, and 4 printer owners, and asked each group questions surrounding my proposed service.

At the end of the test, I revealed the concept. I then asked more specific questions, collected feedback, and supported their discussion with prompts and clarification.

Reception was quite positive among both groups:

Laypersons commented ideas for what they would print, while makers showed excitement towards profiting off their equipment.

“I think a business like this could totally work... ...I think there’s a lot of people with printers and free time that would hop on an opportunity like this.” - Maker #2

“I would definitely use that service. Not having to set up and use a printer myself? I would print so much stuff!”- Layperson #4

With important concerns being raised, as well:

Distribution of responsibilities

Draw a line separating the responsibilities of makers, and customers.

“It’s a question of distributing responsibility. There’s 2 types of problems: maker problems, and customer problems.” - Layperson #3

Ensure a viable work experience for makers

Appropriate deadlines for printers, with some kind of flexibility.

“There’s a lot of little steps and things that go into making the print that can take time.”- Maker #3

3D modelling adds too much complication

Model creation and design is a whole service in itself; including it in the service would drastically affect scope.

“I can’t model things for people, so I’m not very interested in that side of the service.”- Maker #3

With a foundation of research, and validation from testers, it was time to begin prototyping

METHODOLOGY

Prototype scope covered the core journey of makers
and customers

The two journeys included all the main touch-points from sign-up to order fulfillment. This development goal would allow me to establish the foundation and core interactions of the service.

Journey map of the MakeRight platform

METHODOLOGY

The workload was divided
across 4 project phases

I broke development into 4 phases of 4-6 weeks.
Each containing its own cycles of development, testing, and iteration.

Phase 1:

Maker Journey, Low-Fi

Phase 2:

Customer Journey, Low-Fi

Phase 3:

Maker Journey, High-Fi

Phase 4:

Customer Journey, High-Fi

PROJECT ITERATIONS

Progression & refinement

Customer Journey - Item Listing (Low-Fi)

Phase 1

A low fidelity prototype of the checkout page

Customer Journey - Item Listing (High-Fi)

Phase 2

A high fidelity prototype of the checkout page

Maker Journey - File Checking (Low-Fi)

Phase 1

A low fidelity prototype of the file checking page

Maker Journey - File Checking (High-Fi)

Phase 2

A high fidelity prototype of the file checking page

NOTABLE FEEDBACK CHANGES

Significant issues addressed during testing and revision:

Some changes were a structural shift in the service’s rules and mechanics, others were simply UI and UX improvements.

Here is a smattering of the most notable issues addressed along the way.

The Manufacturer Overview

A condensed stack of images that show the original version of the MakeRight Manufacturer Overview page

Aspiring makers need to understand the expectations of their new job. Originally, this was taught with an 8-page slideshow. But users found it droning, hard to retain, and too easy to skip.

A snippet of a single scrolling page, the final version of the MakeRight Manufacturer Overview

Now, that info exists as a single inviting page. As well, I added a brief video chat at the end of onboarding to ensure new Makers have read the overview, and can ask questions.

Equipment verification

An older version of the UI for inputting a manufacturer's 3D printer during signup

Users noted: lack of parity between printer and filament inputs, and the inability to add multiple printers.

Updated UI for inputting a manufacturer's 3D printer during signup

Redesign to match filament inputs, now with support for multiple printers, and integrated support via tooltips.

An early version of the UI for inputting a manufacturer's filament during signup

Makers may have entire shelves of filament, so it would be useful to have more distinction between each added material.

Updated UI for inputting a manufacturer's filament during signup

A stripe across the top of the cards match the real-world color of the inputted filament; making them much easier to differentiate.

Tutorial system

A screenshot of the Tutorial tooltips that were added throughout the manufacturer testing process

Testers of the Maker journey were navigating much more fluidly halfway through each test. It was taking a few pages of exploration before the terminology, and flow, finally clicked.

To ease the friction of a user’s first order fulfillment, I added an optional tutorial system. Boxes appear one by one describing important elements, and directing the user through their task.

With these and many other issues addressed,
I had actualized the core functionality of the service.

A rendering of a 3D printed elephant, sitting in a cardboard box, with a MakeRight logo on the side, on a table

Delivered Project

Maker user journey

Descriptions
A login screen for the MakeRight platform.

Login

Getting started - 1/3

Description:

Each user journey begins at Login. Ideally, we will have a welcoming and informative homepage. However, this was not within the project scope.

User Action:

Click log-in or signup

A screen to create a new account on MakeRight, with options to choose between being a customer or a maker.

Create account

Getting started - 2/3

Description:

Choose between the two user types, customer and maker.

User Action:

Fill out the provided forms and continue on.

Note:

‘What is a manufacturer?’ text links them to an overview page on being a maker (mocked-up for the project, but is not in this case study).

An onboarding overview screen which links to a page that explains the process and rules for being a maker on MakeRight, with a checkbox to confirm the user has read it.

Onboarding overview

Getting started - 3/3

Description:

Communicate the steps of the onboarding process, and ensure users read the maker Overview page.

User Action:

Click ‘View Overview’ to read the maker overview, then click the checkbox to verify that they have done so before moving forward.

Note:

The maker overview explains critical information about the rules and responsibilities of a maker. Like a ‘Terms of Service’ but more visual, and actually helpful.

A screen for makers to set up their account, including personal details, banking information, and weekly availability.

Account setup

Account setup - 1/1

Description:

Collect personal details for the user’s account, banking information to pay them for their work, and their weekly availability to determine when they will receive new orders.

User Action:

Fill out the provided forms and continue on.

Note:

Weekly availability UI has been filled to demonstrate the function of the section.

A verification screen for makers to submit proof of ownership for their equipment and supplies.

Verify self & equipment

Verification - 1/3

Description:

Submit proof of ownership for their equipment and supplies. This ensures that no one is able to sign up under dishonest pretenses.

User Action:

Submit images of valid photo ID, and verification images of their printer(s), available filament(s), and any relevant additional equipment.

Note:

These details allow us to assign Makers based on the requirements of a job. This gives customers the ability to select the quality of the machine, the print material and colour, and other printer features required to print certain forms.

A screen to verify the user's email address.

Verify email

Verification - 2/3

Description:

Ensure that users have verified their email.

User Action:

Check their email for a verification code, resend the email if necessary, enter the code, and begin the test.

Note:

Users need to verify their email to receive the results of the onboarding process. Therefore, this step is a brief yet necessary interruption to avoid upset Makers who weren’t able to receive their test results.

A brief feedback screen to confirm the user's email has been verified.

Email verified

Verification - 3/3

Description:

Brief user feedback screen before moving forward.

A reminder screen for makers to begin the MakeRight test, with the first instruction to click the 'Orders' button.

Test start

Maker test start - 1/3

Description:

A reminder of what will be expected, alongside the first instruction of the test.

User Action:

Click the ‘Orders’ button in the navbar.

Note:

The following test teaches users the order completion process by walking them through a mock order. The resulting printed object is then reviewed to gauge the user’s 3D printing skills. Thereby feeding 2 birds with 1 seed.

A screen showing a list of past and present job orders for makers.

Orders (awaiting acceptance)

Maker test start - 2/3

Description:

A complete list of their past and present job orders.

User Action:

Select ‘Order Details’

Note:

Users are reminded with the heading on the top left of the screen that all of the following process is a part of the test. The maker test also includes an ‘Info Mode’ mentioned in the top left to provide optional tutorials throughout the process.

A screen providing the details of a particular job order, with options to accept or reject it.

Order details

Maker test start - 3/3

Description:

Provide the details of particular job order: the user’s chosen specifications, object info, a preview of the model, order timeline, and additional comments left by your customer.

User Action:

Accept or reject their incoming order.

Note:

Users can accept the order at any time, however, once accepted they have 24hrs to complete the vetting process. This allows for some flexibility as to when to begin the practical test. In a real order, they would have 2hrs to accept or reject a new job.

A screen providing the details of a particular job order, with options to accept or reject it. Tutorials enabled.

Order details (Info Mode)

Maker test start - 3/3

Description:

Identical to the last screen, except with tutorials enabled via the 'Info Mode' toggle. Once enabled, tooltips appear one by one to walk the user through the manufacturer test. This is enabled by default during the test, but can be disabled by the user at any time.

'Info Mode' was created to ensure that makers face as little friction as possible in completing their first job.

Otherwise, the purpose of this page is the same as the last: provide the details of particular job order: the user’s chosen specifications, object info, a preview of the model, order timeline, and additional comments left by your customer.

User Actions:
  • Click through the provided tutorials
  • Accept or reject their incoming order.
Note:

Users can accept the order at any time, however, once accepted they have 24hrs to complete the vetting process. This allows for some flexibility as to when to begin the practical test. In a real order, they would have 2hrs to accept or reject a new job.

A screen showing the deadline for vetting a file for print and the option to perform the next step.

Orders (awaiting vetting)

File vetting - 1/2

Description:

Preview the deadline to vet the file, and click the button to perform the next step of the process.

A screen for makers to download and vet a file to ensure it can be printed, with optional tutorials.

File vetting

File vetting - 2/2

Description:

Allow the user to download the file, and check to ensure that it is able to be printed via slicing software. This ensures makers are never expected to print a file that cannot be printed, and that they never have to modify models.

User Actions:
  • Review the steps and guidelines if needed, download the attached file, open it in their slicing software, and assess
  • Select the result of their vetting process, and submit.
A screen showing that it is time to begin printing a job order when the maker is ready.

Orders (ready to submit)

Submit print - 1/2

Description:

Time to begin printing when ready. The maker already downloaded the file during the vetting stage and prepared it in slicing software. Meaning, they will be ready to get started with the print as soon as they can.

User Action:

Complete the order print, return to this page, and click ‘Submit Print’

A screen for makers to submit 4 images of the printed object for customer verification.

Print verification

Submit print - 2/2

Description:

Submit 4 images of the printed object to the customer. This gives the customer peace of mind that the print was totally successful, or the opportunity to intervene and request a reprint if something looks wrong.

User Action:

Capture and submit each required image, and click ‘Submit’.

A reminder screen for makers that their job order has been submitted and they should wait for customer approval.

Orders (print submitted)

Job/Test complete - 1/3

Description:

Remind the maker that their order has been submitted, and it’s time to wait for the customer’s response. Ensuring the customer is satisfied and won't be surprised by the product that arrives on their doorstep.

User Action:

Wait for the customer’s approval, prepare to ship the object if they want to, and view their submission if they want to double-check what they’ve delivered.

A completed job ticket for makers to review their results, with an option to view feedback.

Orders (job completed)

Job/Test complete - 2/3

Description:

A completed job ticket. In the case of the maker test, they are about to review their results, marking the end of the process.

User Action:

Click ‘View Feedback’ to review the results of their test. Outside of the test, this would allow them to see whether or not the user has verified their print. If they did, it would then be time to mail the object.

Note:

If they’ve passed, all that’s left is to complete a short video call, much like an Uber driver’s last onboarding step would be an in-person inspection of themselves and their vehicle.

A screen for makers to review customer feedback on their completed job order, including rating and feedback, and instructions for next steps.

Customer feedback

Job/Test complete - 3/3

Description:

Allows the maker to review the customer’s response to their submitted images. They can see the rating and feedback provided by the customer, much like an Uber driver receives a rating after a job.

If the customer accepts and verifies the images then it’s time to mail the object.

If they reject the object, they may have to reprint and correct their mistake.

In the case of the maker test, this page shows their results. If they’ve passed, all that’s left is to complete a short video call, much like an Uber driver’s last onboarding step would be an in-person inspection of themselves and their vehicle.

Customer user journey

Descriptions
Login page for MakeRight, where users can click the login or sign-up button.

Login

Getting Started - 1/2

Description:

Ideally, we will have a welcoming and informative homepage, however, this was not within the project scope. Therefore each user journey begins at Login.

User Action:

Click log-in or signup

Selection screen for users to choose between creating a customer or maker account.

Create account

Getting Started - 2/2

Description:

Choose between the two user types, customer and maker.

Note:

‘What is a manufacturer?’ text links them to an overview page on being a maker (mocked-up for the project, but is not in this case study).

Account setup page for MakeRight, where new customers can input their information to create a new account.

Account setup

Account setup - 1/3

Description:

Gather the necessary info for a new customer account.

Select Interests page for MakeRight, where customers can optionally select their interests to personalize their storefront page.

Select Interests

Account setup - 2/3

Description:

The target demographic is users who wouldn’t normally use 3D printing to solve their issues. So, to help them explore the possibilities of the technology, we encourage users to select some personal interests. We then use that info to create a storefront page tailored to their hobbies.

User Action:

Select 3 or more topics, or skip this optional page.

Email verification page for MakeRight, where new customers can verify their email address to activate their account.

Verify Email

Account setup - 3/3

Description:

Verify the email of the new customer account.

User Action:

Check their email for a verification code, resend the email if necessary, enter the code, and move on. Or, skip for now (purchasing is not possible until the account is verified).

Storefront page for MakeRight, where customers can browse through available items.

Storefront

Browsing - 1/2

Description:

Acts essentially as the homepage for customers. Encourages a new window-shopping approach to 3D printing for consumers, and enables them to explore the possibilities of the technology.

User Action:

Browse and select items.

Item listing page for MakeRight, where customers can view detailed information about the selected item, including an interactive 3D model, images of past prints, and comments from other customers.

Item listing

Browsing - 2/2

Description:

The full details of a selected item from the store. Including an interactive 3D model, images of past prints, and comments from other customers.

User Action:

Customize the model’s scale, color, material, and print quality. While simultaneously previewing these changes, and their impact on cost. Customers can then purchase the item and proceed to checkout.

Checkout page for MakeRight, where customers can customize their order and finalize their purchase.

Checkout

Purchasing - 1/2

Description:

Checkout screen from which customers complete their purchase.

User Action:

Customize the model further, add additional comments to the order ticket, and customize the 2 separate timeline options; shipping speed, and production speed. Where production speed changes the priority and deadline of the order for the assigned maker, for an added fee.

Expanded Checkout page for MakeRight, where customers can make final changes to their order, add comments, and adjust timeline options for an added fee.

Checkout (edit order)

Purchasing - 1/2

Description:

Checkout screen from which customers complete their purchase.

User Action:

Customize the model further, add additional comments to the order ticket, and customize the 2 separate timeline options; shipping speed, and production speed. Where production speed changes the priority and deadline of the order for the assigned maker, for an added fee.

Order placed confirmation page for MakeRight, where customers are notified that their order has been successfully placed and is pending assignment to a maker.

Order placed

Purchasing - 2/2

Description:

Confirmation screen denoting that the order has been placed successfully, and is now pending assignment to one of our makers.

User Action:

Continue browsing, or view your active orders.

My Orders page for MakeRight, where customers can view the full list of their ongoing and past orders.

My Orders (pending)

Order in progress - 1/2

Description:

The page where users can view the full list of their ongoing and past orders.

User Action:

Interact with any of their order tickets.

Accepted / Vetting Order Ticket page for MakeRight, where customers can view the status of their order ticket when it has been accepted by a Maker and is currently being assessed.

My Orders (accepted / vetting)

Order in progress - 2/2

Description:

A customer’s 'My Orders' page when their ticket has been accepted by a Maker. At this stage, the Maker is currently assessing whether or not the ordered file is ready to be printed.

User Action:

Click on the ticket to visit the order ticket page if they want more info.

Expanded Order Ticket page for MakeRight, where customers can manage their order details, communicate with their Maker, and request changes.

Order ticket (accepted / vetting)

Order in progress - 2/2

Description:

The expanded view of an order ticket, i.e. the ticket’s dedicated page. Identical to the previous screen, this shows the appearance of an order ticket that has just been accepted by a Maker if the user were to click on it from the previous My Orders screen.

User Action:

Users can cancel the order, request changes (for a fee), communicate with their maker, and view details on their maker and the order.

Print verification page for MakeRight, where customers can check the verification images submitted by the Maker to ensure that the product matches their order specifications.

My Orders (print completed)

Print completed - 1/4

Description:

Once the print has been completed, the Maker submits verification images to the customer. This ensures that the customer is never surprised with the product that arrives at their front door, and can intervene if something appears off before shipping.

User Action:

Check through the photos, refer to the attached guide for a list of common issues, and click the appropriate response option.

Print verification page for MakeRight, with additional guide on what to look for.

My Orders (verifying print)

Print completed - 1/4

Description:

Once the print has been completed, the Maker submits verification images to the customer. This ensures that the customer is never surprised with the product that arrives at their front door, and can intervene if something appears off before shipping.

User Action:

Check through the photos, refer to the attached guide for a list of common issues, and click the appropriate response option.

Expanded Print verification page for MakeRight, where customers can see a detailed guide on what to look for when verifying their print.

My Orders (verifying print, expanded)

Print completed - 1/4

Description:

Once the print has been completed, the Maker submits verification images to the customer. This ensures that the customer is never surprised with the product that arrives at their front door, and can intervene if something appears off before shipping.

User Action:

Check through the photos, refer to the attached guide for a list of common issues, and click the appropriate response option.

Print verified confirmation page for MakeRight, where customers are notified that their print has been approved and are waiting for shipping details.

Order ticket (print verified)

Print completed - 2/4

Description:

Here the customer has approved of the print, and is now waiting for the maker to respond with the shipping details.

Shipped confirmation page for MakeRight, where customers are notified that their item has been packaged and shipped, and provided with the necessary tracking information.

My Orders (shipped)

Print completed - 3/4

Description:

With the item approved by the customer, the Maker has now packaged and shipped the item, and provided the customer with the necessary tracking info.

Shipped confirmation page for MakeRight, with additional information.

Order ticket (shipped)

Print completed - 3/4

Description:

With the item approved by the customer, the Maker has now packaged and shipped the item, and provided the customer with the necessary tracking info.

Order delivered confirmation page for MakeRight, where customers can rate their Maker and provide feedback.

My Orders (delivered)

Print completed - 4/4

Description:

Once it has been confirmed that the package arrived to the customer, they have the opportunity to rate the Maker and provide feedback. Otherwise, the ordering process is complete and the customer can enjoy their product.

Order ticket delivered confirmation page for MakeRight, where customers can rate their Maker and provide feedback.

Order ticket (delivered)

Print completed - 4/4

Description:

Once it has been confirmed that the package arrived to the customer, they have the opportunity to rate the Maker and provide feedback. Otherwise, the ordering process is complete and the customer can enjoy their product.

Bringing 3D printing to everyday consumers

Connecting consumers to local hobbyist makers for cheap, customizable manufacturing

A browsable online storefront of ready-to-print 3D models, sourced from around the internet

Enabling makers to profit off of their equipment and skills in their spare time

Going Forward

With every feature added, countless more had to be sidelined for the sake of scope. Some of these improvements to the project include:

  • A full branding refresh (the logo and name are temporary)
  • Wider testing with relevant users, both customers and makers
  • Overhauling the visuals and UX of the store page
  • UX of user profiles
  • Real-world tests with owners of 3D printers

Several team members would need to be added in order to become a dedicated company. Like algorithm engineers to help design the systems that assign orders to makers, and determine how much they get paid per job. Other additions include:

  • More UX designers
  • Wider testing with relevant users, both customers and makers
  • Backend developers (some with cyber-security experience)
  • Financial advisors
A 3D rendering of the word 'MakeRight' in 3D printed letters

AREAS OF GROWTH

Considering entire userflows and journeys
makes for far better UI than individual features

When I began planning my approach to prototyping, I chose a number of the service’s most important features. From there, I intended to create mockups of each. Eventually, I reached the question of how the service would verify that a maker was capable and trustworthy. My solution was to have them create a mock customer order. But to prototype this, I would need to mock up the entire order fulfillment process. Only having a few select screens would be too disjointed.

At this moment, I decided the only way to consider all aspects of the service would be to build the 2 entire user flows. This caused a massive shift in my project approach. It allowed me to encounter numerous issues that would have gone unaddressed if I had only created separate feature screens.

This moment reminds me to always focus on the entire context of a user’s journey and experience. I need to avoid fixating on individual features without remembering the greater context of the system in which I’m working. Good UX design isn’t separated features in a vacuum, it’s the creation of an entire experience.

LEARNING

The importance of involving users as early, and as often as possible

In this project, I spoke with 10 potential users, in two separate groups before becoming invested in any concept or solution. This gave me important background information from which to build ideas. But equally valuable was my decision to involve this group once again after I had developed an idea. This allowed me to gather feedback on my concept, before having created any semblance of a prototype. This provided tangible validation that my ideas were worth pursuing, and a foundation of user feedback from which to expand and build.

This moment reminded me to always involve users as early and as often as possible. Often, designers forgo interviewing users in a project’s early stages. This is usually done in favour of instead testing before ideation, or after a prototype has been actualized. But, by keeping users close to my project at every stage, my solution became tailor-fitted to the exact problem that I had observed in the 3D printing space.

SUCCESSES

Creating actionable steps to achieving the core functionality of the service

I often questioned what the final outcome of this project should be. I felt strongly about this concept, and I needed to do it justice. Around the end of the first month, after much planning and revision, I had defined my goal of creating 2 user journey prototypes. With this finally established, I quickly fell into the groove of cycling through iterations week by week. I made screens, found testers, gathered feedback, implemented changes, and repeated. In the end, all the pieces fell together. Resulting in a polished, cohesive execution of my idea.

Despite many challenging time crunches during development, I steadily moved through each phase without any major snags. Working with a clear end goal, and defining actionable steps to reach it, is what brought this project to life. For this reason, the planning and organization of this project was its greatest success.

Photograph of Sam Giustizia smiling, taken from a top down perspective while he's in some kind of outdoor concrete room